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Operation Dominoes 3: The Isdur Gambit ebook

Operation Dominoes 3: The Isdur Gambit ebook

Operation Dominoes 3: The Idsur Gambit details theĀ effects of the Chirper revelations and the reactions of the neighbouring states. The Idsurian government sends the team back to Marax and then to the Reformation Coalition to purchase arms. Anti-Psionic prejudice and internal Reformation Coalition politics make these purchases impractical and the team is forced to rely on its own resources to acquire the necessary weapons.

Meanwhile international tensions increase on Tiniyd, with several nations launching full scale invasions on the Idsur Republic. A combination of Idsurian military might, supplemented by the additional equipment and personnel supplied by the Moonshadow team are enough to blunt the first attacks. An enemy incursion cuts off the RCES base and the team has to hold out until the Idsurian army can relieve them. The climatic battle is swayed by unexpected events.

This adventure is set in the period VI-1202 to X-1202, and is designed for a party from 4 to 8 Travellers.

$8.00
Operation Dominoes 3: The Isdur Gambit ebook—
$8.00

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Operation Dominoes 3: The Idsur Gambit details theĀ effects of the Chirper revelations and the reactions of the neighbouring states. The Idsurian government sends the team back to Marax and then to the Reformation Coalition to purchase arms. Anti-Psionic prejudice and internal Reformation Coalition politics make these purchases impractical and the team is forced to rely on its own resources to acquire the necessary weapons.

Meanwhile international tensions increase on Tiniyd, with several nations launching full scale invasions on the Idsur Republic. A combination of Idsurian military might, supplemented by the additional equipment and personnel supplied by the Moonshadow team are enough to blunt the first attacks. An enemy incursion cuts off the RCES base and the team has to hold out until the Idsurian army can relieve them. The climatic battle is swayed by unexpected events.

This adventure is set in the period VI-1202 to X-1202, and is designed for a party from 4 to 8 Travellers.