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Book 9: Pirates

Book 9: Pirates

The first new release for Classic Traveller is here!

Embark on daring exploits and leave your mark on the stars! Whether leading a crew of daring corsairs or battling ruthless raiders, this book provides new rules and tools for pirate campaigns: 

•    Advanced character generation for creating infamous pirate crews.
•    New corsair starship designs and acquisition rules.
•    Privateering mechanics covering the economics of piracy.
•    A ready-to-play border subsector ripe for plunder and adventure.

For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets.

 

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The first new release for Classic Traveller is here!

Embark on daring exploits and leave your mark on the stars! Whether leading a crew of daring corsairs or battling ruthless raiders, this book provides new rules and tools for pirate campaigns: 

•    Advanced character generation for creating infamous pirate crews.
•    New corsair starship designs and acquisition rules.
•    Privateering mechanics covering the economics of piracy.
•    A ready-to-play border subsector ripe for plunder and adventure.

For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets.

 

GPSR General Information